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Q2 2026 Highlights - A Look Back at the Second Quarter

Q2 2026 Highlights - A Look Back at the Second Quarter
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2026

Q2 2026 Highlights - A Look Back at the Second Quarter

JULY 01, 2026

A ballgame, a surgery, a scooter tour. Q2 2026 didn't slow down for any of it.

Selfie up on the deck Whale shark and manta ray gliding past the crowd at the Georgia Aquarium Selfie at the World of Coca-Cola in Atlanta BTS shirt and a gift box outside the show, day one Night two under the stadium lights at the BTS concert Round Rock Express game from Section 116 Charro suits and chips by the water on the San Antonio River Walk Reachy Mini, the open-source desktop robot, on the workbench Post-op in the surgical cap, recovery underway Scooter and all, back out at Troublemaker Studios in Austin
  • Starlight Soirée at The Domain

    Starlight Soirée at The Domain

    An unforgettable evening with my wife at the Starlight Soirée benefiting the UMLAUF Sculpture Garden + Museum.

  • Career Day Thank Yous

    Career Day Thank Yous

    For the past 10 years or so I go to my nearest middle school and volunteer for Career Day. Even though my children have long left middle school (and even high school), I like to present interesting technology that I've got skills in to a bunch of 12-14 year olds.

  • Samsung Sportables

    Samsung Sportables

    The Samsung Sportables prototype project transformed initial sketches into a dynamic "radio" style app that combines podcasts, live sports events, and commentary, evolving through wireframes and product shots to a fully functional prototype, offering an innovative audio experience for sports fans.

  • Pumping Pixels with LoRA and AI

    Pumping Pixels with LoRA and AI

    Low-Rank Adaptation (or LoRA) makes it easy to fine-tune LLMs for specific tasks without having to retrain the complete model.

  • ESPN InPlay

    ESPN InPlay

    ESPN InPlay is a second screen experience that we developed specifically for the World Wide Leader. While enjoying a sporting event on television (your 1st screen), the viewer can use their mobile phone or tablet (the 2nd screen) to engage with trivia and other complementary content.

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